The Financial Frontier of ‘Dragon Ball Z: Budokai Tenkaichi 2’
The Wii, Nintendo’s motion-controlled console, brought gaming to new heights, and so did ‘Dragon Ball Z: Budokai Tenkaichi 2.’ With over 130 playable characters and the series' first online multiplayer, it became a financial behemoth. It sold over 2.4 million copies globally, generating an estimated $150 million in revenue.
Economic Implications
The game’s success fueled the Wii’s market dominance, helping cement its reputation for family-friendly gaming. Its online mode also expanded the franchise’s reach, fostering a competitive community and unlocking new revenue streams from downloadable content. ‘Budokai Tenkaichi 2’ demonstrated the potential of motion controls in gaming and the financial rewards that could accompany it.